Package org.lwjgl.opengles
Class GLES30
- java.lang.Object
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- org.lwjgl.opengles.GLES30
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public final class GLES30 extends Object
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Field Summary
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description static void
glBeginQuery(int target, int id)
static void
glBeginTransformFeedback(int primitiveMode)
static void
glBindBufferBase(int target, int index, int buffer)
static void
glBindBufferRange(int target, int index, int buffer, long offset, long size)
static void
glBindSampler(int unit, int sampler)
static void
glBindTransformFeedback(int target, int id)
static void
glBindVertexArray(int array)
static void
glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
Transfers a rectangle of pixel values from one region of the read framebuffer to another in the draw framebuffer.static void
glClearBuffer(int buffer, int drawbuffer, FloatBuffer value)
static void
glClearBuffer(int buffer, int drawbuffer, IntBuffer value)
static void
glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
static void
glClearBufferu(int buffer, int drawbuffer, IntBuffer value)
static int
glClientWaitSync(GLSync sync, int flags, long timeout)
static void
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int data_imageSize, long data_buffer_offset)
static void
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, ByteBuffer data)
static void
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int data_imageSize, long data_buffer_offset)
static void
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data)
static void
glCopyBufferSubData(int readtarget, int writetarget, long readoffset, long writeoffset, long size)
static void
glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
static void
glDeleteQueries(int id)
Overloads glDeleteQueries.static void
glDeleteQueries(IntBuffer ids)
static void
glDeleteSamplers(int sampler)
Overloads glDeleteSamplers.static void
glDeleteSamplers(IntBuffer samplers)
static void
glDeleteSync(GLSync sync)
static void
glDeleteTransformFeedbacks(int id)
Overloads glDeleteTransformFeedbacks.static void
glDeleteTransformFeedbacks(IntBuffer ids)
static void
glDeleteVertexArrays(int array)
Overloads glDeleteVertexArrays.static void
glDeleteVertexArrays(IntBuffer arrays)
static void
glDrawArraysInstanced(int mode, int first, int count, int primcount)
static void
glDrawBuffers(int buffer)
Overloads glDrawBuffers.static void
glDrawBuffers(IntBuffer buffers)
static void
glDrawElementsInstanced(int mode, int indices_count, int type, long indices_buffer_offset, int primcount)
static void
glDrawElementsInstanced(int mode, ByteBuffer indices, int primcount)
static void
glDrawElementsInstanced(int mode, IntBuffer indices, int primcount)
static void
glDrawElementsInstanced(int mode, ShortBuffer indices, int primcount)
static void
glDrawRangeElements(int mode, int start, int end, int indices_count, int type, long indices_buffer_offset)
static void
glDrawRangeElements(int mode, int start, int end, ByteBuffer indices)
static void
glDrawRangeElements(int mode, int start, int end, IntBuffer indices)
static void
glDrawRangeElements(int mode, int start, int end, ShortBuffer indices)
static void
glEndQuery(int target)
static void
glEndTransformFeedback()
static GLSync
glFenceSync(int condition, int flags)
static void
glFlushMappedBufferRange(int target, long offset, long length)
static void
glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
static int
glGenQueries()
Overloads glGenQueries.static void
glGenQueries(IntBuffer ids)
static int
glGenSamplers()
Overloads glGenSamplers.static void
glGenSamplers(IntBuffer samplers)
static int
glGenTransformFeedbacks()
Overloads glGenTransformFeedbacks.static void
glGenTransformFeedbacks(IntBuffer ids)
static int
glGenVertexArrays()
Overloads glGenVertexArrays.static void
glGenVertexArrays(IntBuffer arrays)
static void
glGetActiveUniformBlock(int program, int uniformBlockIndex, int pname, IntBuffer params)
static int
glGetActiveUniformBlocki(int program, int uniformBlockIndex, int pname)
Overloads glGetActiveUniformBlockiv.static String
glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize)
Overloads glGetActiveUniformBlockName.static void
glGetActiveUniformBlockName(int program, int uniformBlockIndex, IntBuffer length, ByteBuffer uniformBlockName)
static void
glGetActiveUniforms(int program, IntBuffer uniformIndices, int pname, IntBuffer params)
static int
glGetActiveUniformsi(int program, int uniformIndex, int pname)
Overloads glGetActiveUniformsiv.static void
glGetBufferParameter(int target, int pname, LongBuffer params)
static long
glGetBufferParameteri64(int target, int pname)
Overloads glGetBufferParameteri64v.static ByteBuffer
glGetBufferPointer(int target, int pname)
static int
glGetFragDataLocation(int program, CharSequence name)
Overloads glGetFragDataLocation.static int
glGetFragDataLocation(int program, ByteBuffer name)
static int
glGetInteger(int value, int index)
Overloads glGetIntegeri_v.static void
glGetInteger(int value, int index, IntBuffer data)
static long
glGetInteger64(int pname)
Overloads glGetInteger64v.static long
glGetInteger64(int value, int index)
Overloads glGetInteger64i_v.static void
glGetInteger64(int value, int index, LongBuffer data)
static void
glGetInteger64(int pname, LongBuffer data)
static int
glGetInternalformat(int target, int internalformat, int pname)
Overloads glGetInternalformativ.static void
glGetInternalformat(int target, int internalformat, int pname, IntBuffer params)
static void
glGetProgramBinary(int program, IntBuffer length, IntBuffer binaryFormat, ByteBuffer binary)
static void
glGetQuery(int target, int pname, IntBuffer params)
static int
glGetQueryi(int target, int pname)
Overloads glGetQueryiv.static void
glGetQueryObjectu(int id, int pname, IntBuffer params)
static int
glGetQueryObjectui(int id, int pname)
Overloads glGetQueryObjectuiv.static void
glGetSamplerParameter(int sampler, int pname, FloatBuffer params)
static void
glGetSamplerParameter(int sampler, int pname, IntBuffer params)
static float
glGetSamplerParameterf(int sampler, int pname)
Overloads glGetSamplerParameterfv.static int
glGetSamplerParameteri(int sampler, int pname)
Overloads glGetSamplerParameteriv.static String
glGetStringi(int name, int index)
static void
glGetSync(GLSync sync, int pname, IntBuffer length, IntBuffer values)
static int
glGetSynci(GLSync sync, int pname)
Overloads glGetSynciv.static String
glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer size, IntBuffer type)
Overloads glGetTransformFeedbackVarying.static void
glGetTransformFeedbackVarying(int program, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
static int
glGetUniformBlockIndex(int program, CharSequence uniformBlockName)
Overloads glGetUniformBlockIndex.static int
glGetUniformBlockIndex(int program, ByteBuffer uniformBlockName)
static void
glGetUniformIndices(int program, CharSequence[] uniformNames, IntBuffer uniformIndices)
Overloads glGetUniformIndices.static void
glGetUniformIndices(int program, ByteBuffer uniformNames, IntBuffer uniformIndices)
static void
glGetUniformu(int program, int location, IntBuffer params)
static void
glGetVertexAttribI(int index, int pname, IntBuffer params)
static void
glGetVertexAttribIu(int index, int pname, IntBuffer params)
static void
glInvalidateFramebuffer(int target, IntBuffer attachments)
static void
glInvalidateSubFramebuffer(int target, IntBuffer attachments, int x, int y, int width, int height)
static boolean
glIsQuery(int id)
static boolean
glIsSampler(int sampler)
static boolean
glIsSync(GLSync sync)
static boolean
glIsTransformFeedback(int id)
static boolean
glIsVertexArray(int array)
static ByteBuffer
glMapBufferRange(int target, long offset, long length, int access, ByteBuffer old_buffer)
glMapBufferRange maps a GL buffer object range to a ByteBuffer.static void
glPauseTransformFeedback()
static void
glProgramBinary(int program, int binaryFormat, ByteBuffer binary)
static void
glProgramParameteri(int program, int pname, int value)
static void
glReadBuffer(int mode)
static void
glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
Establishes the data storage, format, dimensions, and number of samples of a renderbuffer object's image.static void
glResumeTransformFeedback()
static void
glSamplerParameter(int sampler, int pname, FloatBuffer params)
static void
glSamplerParameter(int sampler, int pname, IntBuffer params)
static void
glSamplerParameterf(int sampler, int pname, float param)
static void
glSamplerParameteri(int sampler, int pname, int param)
static void
glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset)
static void
glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels)
static void
glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, FloatBuffer pixels)
static void
glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, IntBuffer pixels)
static void
glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ShortBuffer pixels)
static void
glTexStorage2D(int target, int levels, int internalformat, int width, int height)
static void
glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)
static void
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset)
static void
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels)
static void
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels)
static void
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels)
static void
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels)
static void
glTransformFeedbackVaryings(int program, int count, ByteBuffer varyings, int bufferMode)
static void
glTransformFeedbackVaryings(int program, CharSequence[] varyings, int bufferMode)
Overloads glTransformFeedbackVaryings.static void
glUniform1u(int location, IntBuffer value)
static void
glUniform1ui(int location, int v0)
static void
glUniform2u(int location, IntBuffer value)
static void
glUniform2ui(int location, int v0, int v1)
static void
glUniform3u(int location, IntBuffer value)
static void
glUniform3ui(int location, int v0, int v1, int v2)
static void
glUniform4u(int location, IntBuffer value)
static void
glUniform4ui(int location, int v0, int v1, int v2, int v3)
static void
glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
static void
glUniformMatrix2x3(int location, boolean transpose, FloatBuffer matrices)
static void
glUniformMatrix2x4(int location, boolean transpose, FloatBuffer matrices)
static void
glUniformMatrix3x2(int location, boolean transpose, FloatBuffer matrices)
static void
glUniformMatrix3x4(int location, boolean transpose, FloatBuffer matrices)
static void
glUniformMatrix4x2(int location, boolean transpose, FloatBuffer matrices)
static void
glUniformMatrix4x3(int location, boolean transpose, FloatBuffer matrices)
static boolean
glUnmapBuffer(int target)
static void
glVertexAttribDivisor(int index, int divisor)
static void
glVertexAttribI4(int index, IntBuffer v)
static void
glVertexAttribI4i(int index, int x, int y, int z, int w)
static void
glVertexAttribI4u(int index, IntBuffer v)
static void
glVertexAttribI4ui(int index, int x, int y, int z, int w)
static void
glVertexAttribIPointer(int index, int size, int type, int stride, long buffer_buffer_offset)
static void
glVertexAttribIPointer(int index, int size, int type, int stride, ByteBuffer buffer)
static void
glVertexAttribIPointer(int index, int size, int type, int stride, IntBuffer buffer)
static void
glVertexAttribIPointer(int index, int size, int type, int stride, ShortBuffer buffer)
static void
glWaitSync(GLSync sync, int flags, long timeout)
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Field Detail
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GL_READ_BUFFER
public static final int GL_READ_BUFFER
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- Constant Field Values
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GL_UNPACK_ROW_LENGTH
public static final int GL_UNPACK_ROW_LENGTH
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- Constant Field Values
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GL_UNPACK_SKIP_ROWS
public static final int GL_UNPACK_SKIP_ROWS
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- Constant Field Values
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GL_UNPACK_SKIP_PIXELS
public static final int GL_UNPACK_SKIP_PIXELS
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- Constant Field Values
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GL_PACK_ROW_LENGTH
public static final int GL_PACK_ROW_LENGTH
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- Constant Field Values
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GL_PACK_SKIP_ROWS
public static final int GL_PACK_SKIP_ROWS
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- Constant Field Values
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GL_PACK_SKIP_PIXELS
public static final int GL_PACK_SKIP_PIXELS
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- Constant Field Values
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GL_COLOR
public static final int GL_COLOR
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- Constant Field Values
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GL_DEPTH
public static final int GL_DEPTH
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GL_STENCIL
public static final int GL_STENCIL
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GL_RED
public static final int GL_RED
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- Constant Field Values
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GL_RGB8
public static final int GL_RGB8
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- Constant Field Values
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GL_RGBA8
public static final int GL_RGBA8
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- Constant Field Values
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GL_RGB10_A2
public static final int GL_RGB10_A2
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- Constant Field Values
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GL_TEXTURE_BINDING_3D
public static final int GL_TEXTURE_BINDING_3D
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- Constant Field Values
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GL_PACK_SKIP_IMAGES
public static final int GL_PACK_SKIP_IMAGES
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GL_PACK_IMAGE_HEIGHT
public static final int GL_PACK_IMAGE_HEIGHT
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- Constant Field Values
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GL_UNPACK_SKIP_IMAGES
public static final int GL_UNPACK_SKIP_IMAGES
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GL_UNPACK_IMAGE_HEIGHT
public static final int GL_UNPACK_IMAGE_HEIGHT
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- Constant Field Values
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GL_TEXTURE_3D
public static final int GL_TEXTURE_3D
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GL_TEXTURE_WRAP_R
public static final int GL_TEXTURE_WRAP_R
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GL_MAX_3D_TEXTURE_SIZE
public static final int GL_MAX_3D_TEXTURE_SIZE
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GL_UNSIGNED_INT_2_10_10_10_REV
public static final int GL_UNSIGNED_INT_2_10_10_10_REV
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GL_MAX_ELEMENTS_VERTICES
public static final int GL_MAX_ELEMENTS_VERTICES
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GL_MAX_ELEMENTS_INDICES
public static final int GL_MAX_ELEMENTS_INDICES
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GL_TEXTURE_MIN_LOD
public static final int GL_TEXTURE_MIN_LOD
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GL_TEXTURE_MAX_LOD
public static final int GL_TEXTURE_MAX_LOD
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GL_TEXTURE_BASE_LEVEL
public static final int GL_TEXTURE_BASE_LEVEL
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GL_TEXTURE_MAX_LEVEL
public static final int GL_TEXTURE_MAX_LEVEL
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GL_MIN
public static final int GL_MIN
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GL_MAX
public static final int GL_MAX
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GL_DEPTH_COMPONENT24
public static final int GL_DEPTH_COMPONENT24
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GL_MAX_TEXTURE_LOD_BIAS
public static final int GL_MAX_TEXTURE_LOD_BIAS
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- Constant Field Values
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GL_TEXTURE_COMPARE_MODE
public static final int GL_TEXTURE_COMPARE_MODE
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GL_TEXTURE_COMPARE_FUNC
public static final int GL_TEXTURE_COMPARE_FUNC
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GL_CURRENT_QUERY
public static final int GL_CURRENT_QUERY
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GL_QUERY_RESULT
public static final int GL_QUERY_RESULT
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GL_QUERY_RESULT_AVAILABLE
public static final int GL_QUERY_RESULT_AVAILABLE
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GL_BUFFER_MAPPED
public static final int GL_BUFFER_MAPPED
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GL_BUFFER_MAP_POINTER
public static final int GL_BUFFER_MAP_POINTER
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GL_STREAM_READ
public static final int GL_STREAM_READ
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GL_STREAM_COPY
public static final int GL_STREAM_COPY
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GL_STATIC_READ
public static final int GL_STATIC_READ
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GL_STATIC_COPY
public static final int GL_STATIC_COPY
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GL_DYNAMIC_READ
public static final int GL_DYNAMIC_READ
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GL_DYNAMIC_COPY
public static final int GL_DYNAMIC_COPY
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GL_MAX_DRAW_BUFFERS
public static final int GL_MAX_DRAW_BUFFERS
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GL_DRAW_BUFFER0
public static final int GL_DRAW_BUFFER0
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GL_DRAW_BUFFER1
public static final int GL_DRAW_BUFFER1
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GL_DRAW_BUFFER2
public static final int GL_DRAW_BUFFER2
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GL_DRAW_BUFFER3
public static final int GL_DRAW_BUFFER3
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GL_DRAW_BUFFER4
public static final int GL_DRAW_BUFFER4
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GL_DRAW_BUFFER5
public static final int GL_DRAW_BUFFER5
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GL_DRAW_BUFFER6
public static final int GL_DRAW_BUFFER6
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GL_DRAW_BUFFER7
public static final int GL_DRAW_BUFFER7
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GL_DRAW_BUFFER8
public static final int GL_DRAW_BUFFER8
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GL_DRAW_BUFFER9
public static final int GL_DRAW_BUFFER9
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GL_DRAW_BUFFER10
public static final int GL_DRAW_BUFFER10
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GL_DRAW_BUFFER11
public static final int GL_DRAW_BUFFER11
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GL_DRAW_BUFFER12
public static final int GL_DRAW_BUFFER12
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GL_DRAW_BUFFER13
public static final int GL_DRAW_BUFFER13
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GL_DRAW_BUFFER14
public static final int GL_DRAW_BUFFER14
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GL_DRAW_BUFFER15
public static final int GL_DRAW_BUFFER15
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GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
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GL_MAX_VERTEX_UNIFORM_COMPONENTS
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS
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GL_SAMPLER_3D
public static final int GL_SAMPLER_3D
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- Constant Field Values
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GL_SAMPLER_2D_SHADOW
public static final int GL_SAMPLER_2D_SHADOW
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- Constant Field Values
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GL_FRAGMENT_SHADER_DERIVATIVE_HINT
public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT
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- Constant Field Values
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GL_PIXEL_PACK_BUFFER
public static final int GL_PIXEL_PACK_BUFFER
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- Constant Field Values
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GL_PIXEL_UNPACK_BUFFER
public static final int GL_PIXEL_UNPACK_BUFFER
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- Constant Field Values
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GL_PIXEL_PACK_BUFFER_BINDING
public static final int GL_PIXEL_PACK_BUFFER_BINDING
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GL_PIXEL_UNPACK_BUFFER_BINDING
public static final int GL_PIXEL_UNPACK_BUFFER_BINDING
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- Constant Field Values
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GL_FLOAT_MAT2x3
public static final int GL_FLOAT_MAT2x3
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- Constant Field Values
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GL_FLOAT_MAT2x4
public static final int GL_FLOAT_MAT2x4
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- Constant Field Values
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GL_FLOAT_MAT3x2
public static final int GL_FLOAT_MAT3x2
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- Constant Field Values
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GL_FLOAT_MAT3x4
public static final int GL_FLOAT_MAT3x4
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- Constant Field Values
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GL_FLOAT_MAT4x2
public static final int GL_FLOAT_MAT4x2
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GL_FLOAT_MAT4x3
public static final int GL_FLOAT_MAT4x3
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- Constant Field Values
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GL_SRGB
public static final int GL_SRGB
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- Constant Field Values
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GL_SRGB8
public static final int GL_SRGB8
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- Constant Field Values
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GL_SRGB8_ALPHA8
public static final int GL_SRGB8_ALPHA8
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- Constant Field Values
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GL_COMPARE_REF_TO_TEXTURE
public static final int GL_COMPARE_REF_TO_TEXTURE
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- Constant Field Values
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GL_MAJOR_VERSION
public static final int GL_MAJOR_VERSION
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- Constant Field Values
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GL_MINOR_VERSION
public static final int GL_MINOR_VERSION
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- Constant Field Values
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GL_NUM_EXTENSIONS
public static final int GL_NUM_EXTENSIONS
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- Constant Field Values
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GL_RGBA32F
public static final int GL_RGBA32F
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- Constant Field Values
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GL_RGB32F
public static final int GL_RGB32F
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- Constant Field Values
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GL_RGBA16F
public static final int GL_RGBA16F
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- Constant Field Values
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GL_RGB16F
public static final int GL_RGB16F
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- Constant Field Values
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GL_VERTEX_ATTRIB_ARRAY_INTEGER
public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER
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- Constant Field Values
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GL_MAX_ARRAY_TEXTURE_LAYERS
public static final int GL_MAX_ARRAY_TEXTURE_LAYERS
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- Constant Field Values
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GL_MIN_PROGRAM_TEXEL_OFFSET
public static final int GL_MIN_PROGRAM_TEXEL_OFFSET
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- Constant Field Values
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GL_MAX_PROGRAM_TEXEL_OFFSET
public static final int GL_MAX_PROGRAM_TEXEL_OFFSET
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- Constant Field Values
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GL_MAX_VARYING_COMPONENTS
public static final int GL_MAX_VARYING_COMPONENTS
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- Constant Field Values
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GL_TEXTURE_2D_ARRAY
public static final int GL_TEXTURE_2D_ARRAY
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- Constant Field Values
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GL_TEXTURE_BINDING_2D_ARRAY
public static final int GL_TEXTURE_BINDING_2D_ARRAY
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- Constant Field Values
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GL_R11F_G11F_B10F
public static final int GL_R11F_G11F_B10F
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- Constant Field Values
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GL_UNSIGNED_INT_10F_11F_11F_REV
public static final int GL_UNSIGNED_INT_10F_11F_11F_REV
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- Constant Field Values
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GL_RGB9_E5
public static final int GL_RGB9_E5
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- Constant Field Values
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GL_UNSIGNED_INT_5_9_9_9_REV
public static final int GL_UNSIGNED_INT_5_9_9_9_REV
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- Constant Field Values
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GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
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GL_TRANSFORM_FEEDBACK_BUFFER_MODE
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE
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GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_VARYINGS
public static final int GL_TRANSFORM_FEEDBACK_VARYINGS
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_BUFFER_START
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
- See Also:
- Constant Field Values
-
GL_RASTERIZER_DISCARD
public static final int GL_RASTERIZER_DISCARD
- See Also:
- Constant Field Values
-
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
- See Also:
- Constant Field Values
-
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
- See Also:
- Constant Field Values
-
GL_INTERLEAVED_ATTRIBS
public static final int GL_INTERLEAVED_ATTRIBS
- See Also:
- Constant Field Values
-
GL_SEPARATE_ATTRIBS
public static final int GL_SEPARATE_ATTRIBS
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_BUFFER
public static final int GL_TRANSFORM_FEEDBACK_BUFFER
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_RGBA32UI
public static final int GL_RGBA32UI
- See Also:
- Constant Field Values
-
GL_RGB32UI
public static final int GL_RGB32UI
- See Also:
- Constant Field Values
-
GL_RGBA16UI
public static final int GL_RGBA16UI
- See Also:
- Constant Field Values
-
GL_RGB16UI
public static final int GL_RGB16UI
- See Also:
- Constant Field Values
-
GL_RGBA8UI
public static final int GL_RGBA8UI
- See Also:
- Constant Field Values
-
GL_RGB8UI
public static final int GL_RGB8UI
- See Also:
- Constant Field Values
-
GL_RGBA32I
public static final int GL_RGBA32I
- See Also:
- Constant Field Values
-
GL_RGB32I
public static final int GL_RGB32I
- See Also:
- Constant Field Values
-
GL_RGBA16I
public static final int GL_RGBA16I
- See Also:
- Constant Field Values
-
GL_RGB16I
public static final int GL_RGB16I
- See Also:
- Constant Field Values
-
GL_RGBA8I
public static final int GL_RGBA8I
- See Also:
- Constant Field Values
-
GL_RGB8I
public static final int GL_RGB8I
- See Also:
- Constant Field Values
-
GL_RED_INTEGER
public static final int GL_RED_INTEGER
- See Also:
- Constant Field Values
-
GL_RGB_INTEGER
public static final int GL_RGB_INTEGER
- See Also:
- Constant Field Values
-
GL_RGBA_INTEGER
public static final int GL_RGBA_INTEGER
- See Also:
- Constant Field Values
-
GL_SAMPLER_2D_ARRAY
public static final int GL_SAMPLER_2D_ARRAY
- See Also:
- Constant Field Values
-
GL_SAMPLER_2D_ARRAY_SHADOW
public static final int GL_SAMPLER_2D_ARRAY_SHADOW
- See Also:
- Constant Field Values
-
GL_SAMPLER_CUBE_SHADOW
public static final int GL_SAMPLER_CUBE_SHADOW
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_VEC2
public static final int GL_UNSIGNED_INT_VEC2
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_VEC3
public static final int GL_UNSIGNED_INT_VEC3
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_VEC4
public static final int GL_UNSIGNED_INT_VEC4
- See Also:
- Constant Field Values
-
GL_INT_SAMPLER_2D
public static final int GL_INT_SAMPLER_2D
- See Also:
- Constant Field Values
-
GL_INT_SAMPLER_3D
public static final int GL_INT_SAMPLER_3D
- See Also:
- Constant Field Values
-
GL_INT_SAMPLER_CUBE
public static final int GL_INT_SAMPLER_CUBE
- See Also:
- Constant Field Values
-
GL_INT_SAMPLER_2D_ARRAY
public static final int GL_INT_SAMPLER_2D_ARRAY
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_SAMPLER_2D
public static final int GL_UNSIGNED_INT_SAMPLER_2D
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_SAMPLER_3D
public static final int GL_UNSIGNED_INT_SAMPLER_3D
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_SAMPLER_CUBE
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
- See Also:
- Constant Field Values
-
GL_BUFFER_ACCESS_FLAGS
public static final int GL_BUFFER_ACCESS_FLAGS
- See Also:
- Constant Field Values
-
GL_BUFFER_MAP_LENGTH
public static final int GL_BUFFER_MAP_LENGTH
- See Also:
- Constant Field Values
-
GL_BUFFER_MAP_OFFSET
public static final int GL_BUFFER_MAP_OFFSET
- See Also:
- Constant Field Values
-
GL_DEPTH_COMPONENT32F
public static final int GL_DEPTH_COMPONENT32F
- See Also:
- Constant Field Values
-
GL_DEPTH32F_STENCIL8
public static final int GL_DEPTH32F_STENCIL8
- See Also:
- Constant Field Values
-
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
public static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
public static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_DEFAULT
public static final int GL_FRAMEBUFFER_DEFAULT
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_UNDEFINED
public static final int GL_FRAMEBUFFER_UNDEFINED
- See Also:
- Constant Field Values
-
GL_DEPTH_STENCIL_ATTACHMENT
public static final int GL_DEPTH_STENCIL_ATTACHMENT
- See Also:
- Constant Field Values
-
GL_DEPTH_STENCIL
public static final int GL_DEPTH_STENCIL
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_24_8
public static final int GL_UNSIGNED_INT_24_8
- See Also:
- Constant Field Values
-
GL_DEPTH24_STENCIL8
public static final int GL_DEPTH24_STENCIL8
- See Also:
- Constant Field Values
-
GL_UNSIGNED_NORMALIZED
public static final int GL_UNSIGNED_NORMALIZED
- See Also:
- Constant Field Values
-
GL_DRAW_FRAMEBUFFER_BINDING
public static final int GL_DRAW_FRAMEBUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_READ_FRAMEBUFFER
public static final int GL_READ_FRAMEBUFFER
- See Also:
- Constant Field Values
-
GL_DRAW_FRAMEBUFFER
public static final int GL_DRAW_FRAMEBUFFER
- See Also:
- Constant Field Values
-
GL_READ_FRAMEBUFFER_BINDING
public static final int GL_READ_FRAMEBUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_SAMPLES
public static final int GL_RENDERBUFFER_SAMPLES
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
- See Also:
- Constant Field Values
-
GL_MAX_COLOR_ATTACHMENTS
public static final int GL_MAX_COLOR_ATTACHMENTS
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT1
public static final int GL_COLOR_ATTACHMENT1
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT2
public static final int GL_COLOR_ATTACHMENT2
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT3
public static final int GL_COLOR_ATTACHMENT3
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT4
public static final int GL_COLOR_ATTACHMENT4
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT5
public static final int GL_COLOR_ATTACHMENT5
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT6
public static final int GL_COLOR_ATTACHMENT6
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT7
public static final int GL_COLOR_ATTACHMENT7
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT8
public static final int GL_COLOR_ATTACHMENT8
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT9
public static final int GL_COLOR_ATTACHMENT9
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT10
public static final int GL_COLOR_ATTACHMENT10
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT11
public static final int GL_COLOR_ATTACHMENT11
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT12
public static final int GL_COLOR_ATTACHMENT12
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT13
public static final int GL_COLOR_ATTACHMENT13
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT14
public static final int GL_COLOR_ATTACHMENT14
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT15
public static final int GL_COLOR_ATTACHMENT15
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
- See Also:
- Constant Field Values
-
GL_MAX_SAMPLES
public static final int GL_MAX_SAMPLES
- See Also:
- Constant Field Values
-
GL_HALF_FLOAT
public static final int GL_HALF_FLOAT
- See Also:
- Constant Field Values
-
GL_MAP_READ_BIT
public static final int GL_MAP_READ_BIT
- See Also:
- Constant Field Values
-
GL_MAP_WRITE_BIT
public static final int GL_MAP_WRITE_BIT
- See Also:
- Constant Field Values
-
GL_MAP_INVALIDATE_RANGE_BIT
public static final int GL_MAP_INVALIDATE_RANGE_BIT
- See Also:
- Constant Field Values
-
GL_MAP_INVALIDATE_BUFFER_BIT
public static final int GL_MAP_INVALIDATE_BUFFER_BIT
- See Also:
- Constant Field Values
-
GL_MAP_FLUSH_EXPLICIT_BIT
public static final int GL_MAP_FLUSH_EXPLICIT_BIT
- See Also:
- Constant Field Values
-
GL_MAP_UNSYNCHRONIZED_BIT
public static final int GL_MAP_UNSYNCHRONIZED_BIT
- See Also:
- Constant Field Values
-
GL_RG
public static final int GL_RG
- See Also:
- Constant Field Values
-
GL_RG_INTEGER
public static final int GL_RG_INTEGER
- See Also:
- Constant Field Values
-
GL_R8
public static final int GL_R8
- See Also:
- Constant Field Values
-
GL_RG8
public static final int GL_RG8
- See Also:
- Constant Field Values
-
GL_R16F
public static final int GL_R16F
- See Also:
- Constant Field Values
-
GL_R32F
public static final int GL_R32F
- See Also:
- Constant Field Values
-
GL_RG16F
public static final int GL_RG16F
- See Also:
- Constant Field Values
-
GL_RG32F
public static final int GL_RG32F
- See Also:
- Constant Field Values
-
GL_R8I
public static final int GL_R8I
- See Also:
- Constant Field Values
-
GL_R8UI
public static final int GL_R8UI
- See Also:
- Constant Field Values
-
GL_R16I
public static final int GL_R16I
- See Also:
- Constant Field Values
-
GL_R16UI
public static final int GL_R16UI
- See Also:
- Constant Field Values
-
GL_R32I
public static final int GL_R32I
- See Also:
- Constant Field Values
-
GL_R32UI
public static final int GL_R32UI
- See Also:
- Constant Field Values
-
GL_RG8I
public static final int GL_RG8I
- See Also:
- Constant Field Values
-
GL_RG8UI
public static final int GL_RG8UI
- See Also:
- Constant Field Values
-
GL_RG16I
public static final int GL_RG16I
- See Also:
- Constant Field Values
-
GL_RG16UI
public static final int GL_RG16UI
- See Also:
- Constant Field Values
-
GL_RG32I
public static final int GL_RG32I
- See Also:
- Constant Field Values
-
GL_RG32UI
public static final int GL_RG32UI
- See Also:
- Constant Field Values
-
GL_VERTEX_ARRAY_BINDING
public static final int GL_VERTEX_ARRAY_BINDING
- See Also:
- Constant Field Values
-
GL_R8_SNORM
public static final int GL_R8_SNORM
- See Also:
- Constant Field Values
-
GL_RG8_SNORM
public static final int GL_RG8_SNORM
- See Also:
- Constant Field Values
-
GL_RGB8_SNORM
public static final int GL_RGB8_SNORM
- See Also:
- Constant Field Values
-
GL_RGBA8_SNORM
public static final int GL_RGBA8_SNORM
- See Also:
- Constant Field Values
-
GL_SIGNED_NORMALIZED
public static final int GL_SIGNED_NORMALIZED
- See Also:
- Constant Field Values
-
GL_PRIMITIVE_RESTART_FIXED_INDEX
public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX
- See Also:
- Constant Field Values
-
GL_COPY_READ_BUFFER
public static final int GL_COPY_READ_BUFFER
- See Also:
- Constant Field Values
-
GL_COPY_WRITE_BUFFER
public static final int GL_COPY_WRITE_BUFFER
- See Also:
- Constant Field Values
-
GL_COPY_READ_BUFFER_BINDING
public static final int GL_COPY_READ_BUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_COPY_WRITE_BUFFER_BINDING
public static final int GL_COPY_WRITE_BUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_UNIFORM_BUFFER
public static final int GL_UNIFORM_BUFFER
- See Also:
- Constant Field Values
-
GL_UNIFORM_BUFFER_BINDING
public static final int GL_UNIFORM_BUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_UNIFORM_BUFFER_START
public static final int GL_UNIFORM_BUFFER_START
- See Also:
- Constant Field Values
-
GL_UNIFORM_BUFFER_SIZE
public static final int GL_UNIFORM_BUFFER_SIZE
- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_UNIFORM_BLOCKS
public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS
- See Also:
- Constant Field Values
-
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS
- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_UNIFORM_BLOCKS
public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS
- See Also:
- Constant Field Values
-
GL_MAX_UNIFORM_BUFFER_BINDINGS
public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS
- See Also:
- Constant Field Values
-
GL_MAX_UNIFORM_BLOCK_SIZE
public static final int GL_MAX_UNIFORM_BLOCK_SIZE
- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
- See Also:
- Constant Field Values
-
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
- See Also:
- Constant Field Values
-
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
- See Also:
- Constant Field Values
-
GL_ACTIVE_UNIFORM_BLOCKS
public static final int GL_ACTIVE_UNIFORM_BLOCKS
- See Also:
- Constant Field Values
-
GL_UNIFORM_TYPE
public static final int GL_UNIFORM_TYPE
- See Also:
- Constant Field Values
-
GL_UNIFORM_SIZE
public static final int GL_UNIFORM_SIZE
- See Also:
- Constant Field Values
-
GL_UNIFORM_NAME_LENGTH
public static final int GL_UNIFORM_NAME_LENGTH
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_INDEX
public static final int GL_UNIFORM_BLOCK_INDEX
- See Also:
- Constant Field Values
-
GL_UNIFORM_OFFSET
public static final int GL_UNIFORM_OFFSET
- See Also:
- Constant Field Values
-
GL_UNIFORM_ARRAY_STRIDE
public static final int GL_UNIFORM_ARRAY_STRIDE
- See Also:
- Constant Field Values
-
GL_UNIFORM_MATRIX_STRIDE
public static final int GL_UNIFORM_MATRIX_STRIDE
- See Also:
- Constant Field Values
-
GL_UNIFORM_IS_ROW_MAJOR
public static final int GL_UNIFORM_IS_ROW_MAJOR
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_BINDING
public static final int GL_UNIFORM_BLOCK_BINDING
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_DATA_SIZE
public static final int GL_UNIFORM_BLOCK_DATA_SIZE
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_NAME_LENGTH
public static final int GL_UNIFORM_BLOCK_NAME_LENGTH
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
- See Also:
- Constant Field Values
-
GL_INVALID_INDEX
public static final int GL_INVALID_INDEX
- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_OUTPUT_COMPONENTS
public static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS
- See Also:
- Constant Field Values
-
GL_MAX_FRAGMENT_INPUT_COMPONENTS
public static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS
- See Also:
- Constant Field Values
-
GL_MAX_SERVER_WAIT_TIMEOUT
public static final int GL_MAX_SERVER_WAIT_TIMEOUT
- See Also:
- Constant Field Values
-
GL_OBJECT_TYPE
public static final int GL_OBJECT_TYPE
- See Also:
- Constant Field Values
-
GL_SYNC_CONDITION
public static final int GL_SYNC_CONDITION
- See Also:
- Constant Field Values
-
GL_SYNC_STATUS
public static final int GL_SYNC_STATUS
- See Also:
- Constant Field Values
-
GL_SYNC_FLAGS
public static final int GL_SYNC_FLAGS
- See Also:
- Constant Field Values
-
GL_SYNC_FENCE
public static final int GL_SYNC_FENCE
- See Also:
- Constant Field Values
-
GL_SYNC_GPU_COMMANDS_COMPLETE
public static final int GL_SYNC_GPU_COMMANDS_COMPLETE
- See Also:
- Constant Field Values
-
GL_UNSIGNALED
public static final int GL_UNSIGNALED
- See Also:
- Constant Field Values
-
GL_SIGNALED
public static final int GL_SIGNALED
- See Also:
- Constant Field Values
-
GL_ALREADY_SIGNALED
public static final int GL_ALREADY_SIGNALED
- See Also:
- Constant Field Values
-
GL_TIMEOUT_EXPIRED
public static final int GL_TIMEOUT_EXPIRED
- See Also:
- Constant Field Values
-
GL_CONDITION_SATISFIED
public static final int GL_CONDITION_SATISFIED
- See Also:
- Constant Field Values
-
GL_WAIT_FAILED
public static final int GL_WAIT_FAILED
- See Also:
- Constant Field Values
-
GL_SYNC_FLUSH_COMMANDS_BIT
public static final int GL_SYNC_FLUSH_COMMANDS_BIT
- See Also:
- Constant Field Values
-
GL_TIMEOUT_IGNORED
public static final long GL_TIMEOUT_IGNORED
- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_DIVISOR
public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR
- See Also:
- Constant Field Values
-
GL_ANY_SAMPLES_PASSED
public static final int GL_ANY_SAMPLES_PASSED
- See Also:
- Constant Field Values
-
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
public static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE
- See Also:
- Constant Field Values
-
GL_SAMPLER_BINDING
public static final int GL_SAMPLER_BINDING
- See Also:
- Constant Field Values
-
GL_RGB10_A2UI
public static final int GL_RGB10_A2UI
- See Also:
- Constant Field Values
-
GL_TEXTURE_SWIZZLE_R
public static final int GL_TEXTURE_SWIZZLE_R
- See Also:
- Constant Field Values
-
GL_TEXTURE_SWIZZLE_G
public static final int GL_TEXTURE_SWIZZLE_G
- See Also:
- Constant Field Values
-
GL_TEXTURE_SWIZZLE_B
public static final int GL_TEXTURE_SWIZZLE_B
- See Also:
- Constant Field Values
-
GL_TEXTURE_SWIZZLE_A
public static final int GL_TEXTURE_SWIZZLE_A
- See Also:
- Constant Field Values
-
GL_GREEN
public static final int GL_GREEN
- See Also:
- Constant Field Values
-
GL_BLUE
public static final int GL_BLUE
- See Also:
- Constant Field Values
-
GL_INT_2_10_10_10_REV
public static final int GL_INT_2_10_10_10_REV
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK
public static final int GL_TRANSFORM_FEEDBACK
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_PAUSED
public static final int GL_TRANSFORM_FEEDBACK_PAUSED
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_ACTIVE
public static final int GL_TRANSFORM_FEEDBACK_ACTIVE
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_BINDING
public static final int GL_TRANSFORM_FEEDBACK_BINDING
- See Also:
- Constant Field Values
-
GL_PROGRAM_BINARY_RETRIEVABLE_HINT
public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT
- See Also:
- Constant Field Values
-
GL_PROGRAM_BINARY_LENGTH
public static final int GL_PROGRAM_BINARY_LENGTH
- See Also:
- Constant Field Values
-
GL_NUM_PROGRAM_BINARY_FORMATS
public static final int GL_NUM_PROGRAM_BINARY_FORMATS
- See Also:
- Constant Field Values
-
GL_PROGRAM_BINARY_FORMATS
public static final int GL_PROGRAM_BINARY_FORMATS
- See Also:
- Constant Field Values
-
GL_COMPRESSED_R11_EAC
public static final int GL_COMPRESSED_R11_EAC
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SIGNED_R11_EAC
public static final int GL_COMPRESSED_SIGNED_R11_EAC
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RG11_EAC
public static final int GL_COMPRESSED_RG11_EAC
- See Also:
- Constant Field Values
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GL_COMPRESSED_SIGNED_RG11_EAC
public static final int GL_COMPRESSED_SIGNED_RG11_EAC
- See Also:
- Constant Field Values
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GL_COMPRESSED_RGB8_ETC2
public static final int GL_COMPRESSED_RGB8_ETC2
- See Also:
- Constant Field Values
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GL_COMPRESSED_SRGB8_ETC2
public static final int GL_COMPRESSED_SRGB8_ETC2
- See Also:
- Constant Field Values
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GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
- See Also:
- Constant Field Values
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GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
- See Also:
- Constant Field Values
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GL_COMPRESSED_RGBA8_ETC2_EAC
public static final int GL_COMPRESSED_RGBA8_ETC2_EAC
- See Also:
- Constant Field Values
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GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
- See Also:
- Constant Field Values
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GL_TEXTURE_IMMUTABLE_FORMAT
public static final int GL_TEXTURE_IMMUTABLE_FORMAT
- See Also:
- Constant Field Values
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GL_MAX_ELEMENT_INDEX
public static final int GL_MAX_ELEMENT_INDEX
- See Also:
- Constant Field Values
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GL_NUM_SAMPLE_COUNTS
public static final int GL_NUM_SAMPLE_COUNTS
- See Also:
- Constant Field Values
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Method Detail
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glReadBuffer
public static void glReadBuffer(int mode)
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glDrawRangeElements
public static void glDrawRangeElements(int mode, int start, int end, ByteBuffer indices)
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glDrawRangeElements
public static void glDrawRangeElements(int mode, int start, int end, IntBuffer indices)
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glDrawRangeElements
public static void glDrawRangeElements(int mode, int start, int end, ShortBuffer indices)
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glDrawRangeElements
public static void glDrawRangeElements(int mode, int start, int end, int indices_count, int type, long indices_buffer_offset)
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glTexImage3D
public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels)
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glTexImage3D
public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, FloatBuffer pixels)
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glTexImage3D
public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, IntBuffer pixels)
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glTexImage3D
public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ShortBuffer pixels)
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glTexImage3D
public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset)
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glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels)
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glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels)
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glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels)
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glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels)
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glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset)
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glCopyTexSubImage3D
public static void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
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glCompressedTexImage3D
public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, ByteBuffer data)
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glCompressedTexImage3D
public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int data_imageSize, long data_buffer_offset)
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glCompressedTexSubImage3D
public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data)
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glCompressedTexSubImage3D
public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int data_imageSize, long data_buffer_offset)
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glGenQueries
public static void glGenQueries(IntBuffer ids)
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glGenQueries
public static int glGenQueries()
Overloads glGenQueries.
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glDeleteQueries
public static void glDeleteQueries(IntBuffer ids)
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glDeleteQueries
public static void glDeleteQueries(int id)
Overloads glDeleteQueries.
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glIsQuery
public static boolean glIsQuery(int id)
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glBeginQuery
public static void glBeginQuery(int target, int id)
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glEndQuery
public static void glEndQuery(int target)
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glGetQuery
public static void glGetQuery(int target, int pname, IntBuffer params)
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glGetQueryi
public static int glGetQueryi(int target, int pname)
Overloads glGetQueryiv.
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glGetQueryObjectu
public static void glGetQueryObjectu(int id, int pname, IntBuffer params)
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glGetQueryObjectui
public static int glGetQueryObjectui(int id, int pname)
Overloads glGetQueryObjectuiv.
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glUnmapBuffer
public static boolean glUnmapBuffer(int target)
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glGetBufferPointer
public static ByteBuffer glGetBufferPointer(int target, int pname)
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glDrawBuffers
public static void glDrawBuffers(IntBuffer buffers)
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glDrawBuffers
public static void glDrawBuffers(int buffer)
Overloads glDrawBuffers.
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glUniformMatrix2x3
public static void glUniformMatrix2x3(int location, boolean transpose, FloatBuffer matrices)
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glUniformMatrix3x2
public static void glUniformMatrix3x2(int location, boolean transpose, FloatBuffer matrices)
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glUniformMatrix2x4
public static void glUniformMatrix2x4(int location, boolean transpose, FloatBuffer matrices)
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glUniformMatrix4x2
public static void glUniformMatrix4x2(int location, boolean transpose, FloatBuffer matrices)
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glUniformMatrix3x4
public static void glUniformMatrix3x4(int location, boolean transpose, FloatBuffer matrices)
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glUniformMatrix4x3
public static void glUniformMatrix4x3(int location, boolean transpose, FloatBuffer matrices)
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glBlitFramebuffer
public static void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
Transfers a rectangle of pixel values from one region of the read framebuffer to another in the draw framebuffer. <mask> is the bitwise OR of a number of values indicating which buffers are to be copied. The values are COLOR_BUFFER_BIT, DEPTH_BUFFER_BIT, and STENCIL_BUFFER_BIT. The pixels corresponding to these buffers are copied from the source rectangle, bound by the locations (srcX0, srcY0) and (srcX1, srcY1) inclusive, to the destination rectangle, bound by the locations (dstX0, dstY0) and (dstX1, dstY1) inclusive. If the source and destination rectangle dimensions do not match, the source image is stretched to fit the destination rectangle. <filter> must be LINEAR or NEAREST and specifies the method of interpolation to be applied if the image is stretched.
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glRenderbufferStorageMultisample
public static void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
Establishes the data storage, format, dimensions, and number of samples of a renderbuffer object's image.
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glFramebufferTextureLayer
public static void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
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glMapBufferRange
public static ByteBuffer glMapBufferRange(int target, long offset, long length, int access, ByteBuffer old_buffer)
glMapBufferRange maps a GL buffer object range to a ByteBuffer. The old_buffer argument can be null, in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null, it will be returned if it points to the same mapped memory and has the same capacity as the buffer object, otherwise a new ByteBuffer is created. That way, an application will normally use glMapBufferRange like this: ByteBuffer mapped_buffer; mapped_buffer = glMapBufferRange(..., ..., ..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBufferRange(..., ..., ..., ..., mapped_buffer); Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.- Parameters:
old_buffer
- A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.- Returns:
- A ByteBuffer representing the mapped buffer memory.
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glFlushMappedBufferRange
public static void glFlushMappedBufferRange(int target, long offset, long length)
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glBindVertexArray
public static void glBindVertexArray(int array)
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glDeleteVertexArrays
public static void glDeleteVertexArrays(IntBuffer arrays)
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glDeleteVertexArrays
public static void glDeleteVertexArrays(int array)
Overloads glDeleteVertexArrays.
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glGenVertexArrays
public static void glGenVertexArrays(IntBuffer arrays)
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glGenVertexArrays
public static int glGenVertexArrays()
Overloads glGenVertexArrays.
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glIsVertexArray
public static boolean glIsVertexArray(int array)
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glGetInteger
public static void glGetInteger(int value, int index, IntBuffer data)
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glGetInteger
public static int glGetInteger(int value, int index)
Overloads glGetIntegeri_v.
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glBeginTransformFeedback
public static void glBeginTransformFeedback(int primitiveMode)
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glEndTransformFeedback
public static void glEndTransformFeedback()
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glBindBufferRange
public static void glBindBufferRange(int target, int index, int buffer, long offset, long size)
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glBindBufferBase
public static void glBindBufferBase(int target, int index, int buffer)
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glTransformFeedbackVaryings
public static void glTransformFeedbackVaryings(int program, int count, ByteBuffer varyings, int bufferMode)
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glTransformFeedbackVaryings
public static void glTransformFeedbackVaryings(int program, CharSequence[] varyings, int bufferMode)
Overloads glTransformFeedbackVaryings.
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glGetTransformFeedbackVarying
public static void glGetTransformFeedbackVarying(int program, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
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glGetTransformFeedbackVarying
public static String glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer size, IntBuffer type)
Overloads glGetTransformFeedbackVarying.
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glVertexAttribIPointer
public static void glVertexAttribIPointer(int index, int size, int type, int stride, ByteBuffer buffer)
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glVertexAttribIPointer
public static void glVertexAttribIPointer(int index, int size, int type, int stride, IntBuffer buffer)
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glVertexAttribIPointer
public static void glVertexAttribIPointer(int index, int size, int type, int stride, ShortBuffer buffer)
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glVertexAttribIPointer
public static void glVertexAttribIPointer(int index, int size, int type, int stride, long buffer_buffer_offset)
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glGetVertexAttribI
public static void glGetVertexAttribI(int index, int pname, IntBuffer params)
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glGetVertexAttribIu
public static void glGetVertexAttribIu(int index, int pname, IntBuffer params)
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glVertexAttribI4i
public static void glVertexAttribI4i(int index, int x, int y, int z, int w)
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glVertexAttribI4ui
public static void glVertexAttribI4ui(int index, int x, int y, int z, int w)
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glVertexAttribI4
public static void glVertexAttribI4(int index, IntBuffer v)
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glVertexAttribI4u
public static void glVertexAttribI4u(int index, IntBuffer v)
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glGetUniformu
public static void glGetUniformu(int program, int location, IntBuffer params)
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glGetFragDataLocation
public static int glGetFragDataLocation(int program, ByteBuffer name)
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glGetFragDataLocation
public static int glGetFragDataLocation(int program, CharSequence name)
Overloads glGetFragDataLocation.
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glUniform1ui
public static void glUniform1ui(int location, int v0)
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glUniform2ui
public static void glUniform2ui(int location, int v0, int v1)
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glUniform3ui
public static void glUniform3ui(int location, int v0, int v1, int v2)
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glUniform4ui
public static void glUniform4ui(int location, int v0, int v1, int v2, int v3)
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glUniform1u
public static void glUniform1u(int location, IntBuffer value)
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glUniform2u
public static void glUniform2u(int location, IntBuffer value)
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glUniform3u
public static void glUniform3u(int location, IntBuffer value)
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glUniform4u
public static void glUniform4u(int location, IntBuffer value)
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glClearBuffer
public static void glClearBuffer(int buffer, int drawbuffer, FloatBuffer value)
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glClearBuffer
public static void glClearBuffer(int buffer, int drawbuffer, IntBuffer value)
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glClearBufferu
public static void glClearBufferu(int buffer, int drawbuffer, IntBuffer value)
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glClearBufferfi
public static void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
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glGetStringi
public static String glGetStringi(int name, int index)
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glCopyBufferSubData
public static void glCopyBufferSubData(int readtarget, int writetarget, long readoffset, long writeoffset, long size)
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glGetUniformIndices
public static void glGetUniformIndices(int program, ByteBuffer uniformNames, IntBuffer uniformIndices)
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glGetUniformIndices
public static void glGetUniformIndices(int program, CharSequence[] uniformNames, IntBuffer uniformIndices)
Overloads glGetUniformIndices.
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glGetActiveUniforms
public static void glGetActiveUniforms(int program, IntBuffer uniformIndices, int pname, IntBuffer params)
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glGetActiveUniformsi
public static int glGetActiveUniformsi(int program, int uniformIndex, int pname)
Overloads glGetActiveUniformsiv.
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glGetUniformBlockIndex
public static int glGetUniformBlockIndex(int program, ByteBuffer uniformBlockName)
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glGetUniformBlockIndex
public static int glGetUniformBlockIndex(int program, CharSequence uniformBlockName)
Overloads glGetUniformBlockIndex.
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glGetActiveUniformBlock
public static void glGetActiveUniformBlock(int program, int uniformBlockIndex, int pname, IntBuffer params)
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glGetActiveUniformBlocki
public static int glGetActiveUniformBlocki(int program, int uniformBlockIndex, int pname)
Overloads glGetActiveUniformBlockiv.
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glGetActiveUniformBlockName
public static void glGetActiveUniformBlockName(int program, int uniformBlockIndex, IntBuffer length, ByteBuffer uniformBlockName)
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glGetActiveUniformBlockName
public static String glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize)
Overloads glGetActiveUniformBlockName.
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glUniformBlockBinding
public static void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
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glDrawArraysInstanced
public static void glDrawArraysInstanced(int mode, int first, int count, int primcount)
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glDrawElementsInstanced
public static void glDrawElementsInstanced(int mode, ByteBuffer indices, int primcount)
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glDrawElementsInstanced
public static void glDrawElementsInstanced(int mode, IntBuffer indices, int primcount)
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glDrawElementsInstanced
public static void glDrawElementsInstanced(int mode, ShortBuffer indices, int primcount)
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glDrawElementsInstanced
public static void glDrawElementsInstanced(int mode, int indices_count, int type, long indices_buffer_offset, int primcount)
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glFenceSync
public static GLSync glFenceSync(int condition, int flags)
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glIsSync
public static boolean glIsSync(GLSync sync)
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glDeleteSync
public static void glDeleteSync(GLSync sync)
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glClientWaitSync
public static int glClientWaitSync(GLSync sync, int flags, long timeout)
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glWaitSync
public static void glWaitSync(GLSync sync, int flags, long timeout)
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glGetInteger64
public static void glGetInteger64(int pname, LongBuffer data)
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glGetInteger64
public static long glGetInteger64(int pname)
Overloads glGetInteger64v.
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glGetInteger64
public static void glGetInteger64(int value, int index, LongBuffer data)
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glGetInteger64
public static long glGetInteger64(int value, int index)
Overloads glGetInteger64i_v.
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glGetSynci
public static int glGetSynci(GLSync sync, int pname)
Overloads glGetSynciv.
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glGetBufferParameter
public static void glGetBufferParameter(int target, int pname, LongBuffer params)
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glGetBufferParameteri64
public static long glGetBufferParameteri64(int target, int pname)
Overloads glGetBufferParameteri64v.
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glGenSamplers
public static void glGenSamplers(IntBuffer samplers)
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glGenSamplers
public static int glGenSamplers()
Overloads glGenSamplers.
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glDeleteSamplers
public static void glDeleteSamplers(IntBuffer samplers)
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glDeleteSamplers
public static void glDeleteSamplers(int sampler)
Overloads glDeleteSamplers.
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glIsSampler
public static boolean glIsSampler(int sampler)
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glBindSampler
public static void glBindSampler(int unit, int sampler)
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glSamplerParameteri
public static void glSamplerParameteri(int sampler, int pname, int param)
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glSamplerParameterf
public static void glSamplerParameterf(int sampler, int pname, float param)
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glSamplerParameter
public static void glSamplerParameter(int sampler, int pname, IntBuffer params)
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glSamplerParameter
public static void glSamplerParameter(int sampler, int pname, FloatBuffer params)
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glGetSamplerParameter
public static void glGetSamplerParameter(int sampler, int pname, IntBuffer params)
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glGetSamplerParameteri
public static int glGetSamplerParameteri(int sampler, int pname)
Overloads glGetSamplerParameteriv.
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glGetSamplerParameter
public static void glGetSamplerParameter(int sampler, int pname, FloatBuffer params)
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glGetSamplerParameterf
public static float glGetSamplerParameterf(int sampler, int pname)
Overloads glGetSamplerParameterfv.
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glVertexAttribDivisor
public static void glVertexAttribDivisor(int index, int divisor)
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glBindTransformFeedback
public static void glBindTransformFeedback(int target, int id)
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glDeleteTransformFeedbacks
public static void glDeleteTransformFeedbacks(IntBuffer ids)
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glDeleteTransformFeedbacks
public static void glDeleteTransformFeedbacks(int id)
Overloads glDeleteTransformFeedbacks.
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glGenTransformFeedbacks
public static void glGenTransformFeedbacks(IntBuffer ids)
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glGenTransformFeedbacks
public static int glGenTransformFeedbacks()
Overloads glGenTransformFeedbacks.
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glIsTransformFeedback
public static boolean glIsTransformFeedback(int id)
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glPauseTransformFeedback
public static void glPauseTransformFeedback()
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glResumeTransformFeedback
public static void glResumeTransformFeedback()
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glGetProgramBinary
public static void glGetProgramBinary(int program, IntBuffer length, IntBuffer binaryFormat, ByteBuffer binary)
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glProgramBinary
public static void glProgramBinary(int program, int binaryFormat, ByteBuffer binary)
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glProgramParameteri
public static void glProgramParameteri(int program, int pname, int value)
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glInvalidateFramebuffer
public static void glInvalidateFramebuffer(int target, IntBuffer attachments)
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glInvalidateSubFramebuffer
public static void glInvalidateSubFramebuffer(int target, IntBuffer attachments, int x, int y, int width, int height)
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glTexStorage2D
public static void glTexStorage2D(int target, int levels, int internalformat, int width, int height)
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glTexStorage3D
public static void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)
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glGetInternalformat
public static void glGetInternalformat(int target, int internalformat, int pname, IntBuffer params)
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glGetInternalformat
public static int glGetInternalformat(int target, int internalformat, int pname)
Overloads glGetInternalformativ.
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