Class ARBTextureStorage


  • public final class ARBTextureStorage
    extends Object
    • Field Detail

      • GL_TEXTURE_IMMUTABLE_FORMAT

        public static final int GL_TEXTURE_IMMUTABLE_FORMAT
        Accepted by the <value> parameter of GetTexParameter{if}v:
        See Also:
        Constant Field Values
    • Method Detail

      • glTexStorage1D

        public static void glTexStorage1D​(int target,
                                          int levels,
                                          int internalformat,
                                          int width)
      • glTexStorage2D

        public static void glTexStorage2D​(int target,
                                          int levels,
                                          int internalformat,
                                          int width,
                                          int height)
      • glTexStorage3D

        public static void glTexStorage3D​(int target,
                                          int levels,
                                          int internalformat,
                                          int width,
                                          int height,
                                          int depth)
      • glTextureStorage1DEXT

        public static void glTextureStorage1DEXT​(int texture,
                                                 int target,
                                                 int levels,
                                                 int internalformat,
                                                 int width)
      • glTextureStorage2DEXT

        public static void glTextureStorage2DEXT​(int texture,
                                                 int target,
                                                 int levels,
                                                 int internalformat,
                                                 int width,
                                                 int height)
      • glTextureStorage3DEXT

        public static void glTextureStorage3DEXT​(int texture,
                                                 int target,
                                                 int levels,
                                                 int internalformat,
                                                 int width,
                                                 int height,
                                                 int depth)